We got a chance to play in our very first reversal tournament. We discuss how we did, plus how much we love this format. Finally we close out the episode with a discussion about a KeyForge deck that we believe is one of our strongest.
We all sorta knew it was coming but at GenCon Fantasy Flight Games announced 2 new houses coming to KeyForge. KeyForge Worlds Collide is coming this November!!! We even got to see some of the new cards played on stream. This week we dig into everything that came out of GenCon including keywords, cards, and the new houses themselves. We also discuss how we feel about the houses that are rotating out.
Finally we end the episode reviewing the decks that won the Vault Tours at Gen Con. As always be sure to check out all our other avenues for distributing content, iTunes, Pandora, Breaker, and YouTube. We love this game and hope to continue making videos like this for a long time.
P.S. Sorry this one is a day late, we were traveling this weekend and didn’t have time to record and edit over the weekend.
We close out out topic of artifact control with a comparison of AoA and CoTA. A lot of people we talk to say AoA feels like it has less artifact control than Call of the Archons. Digging into the numbers we see if that is really the case.
We also talk about the new updates to The Crucible, and last but not least some ruling updates posted by Fantasy Flight Games.
In this weeks podcast episode we talk about artifact control in Age of Ascension. It always feels like there isn’t enough ways to deal with artifacts, so we put that to the test by running the numbers. In this episode we discuss the rarity, and count of artifact control cards in AoA.
Let us know what you think in the comments below, and as always please like and subscribe. Also be sure to check us out on iTunes, Google or Pandora.
In this episode we take a different approach and examine some individual cards and discuss how highly we value destroying that creature. On a scale of 1 – 5 (1 we don’t worry about it, to 5 we do anything possible to kill it) we discuss how we each rate different creatures in Keyforge.
With Age of Ascension, KeyForge has a huge amount of must answer creatures. We all know what playing against these feels like, but how do we think about these in terms of our overall strategy. There is no tried and true formula (yet, and likely there never will be), but we just casually talk about how it may effect your game plan. Next weeks episode we are going to talk about how we deal with playing against must-answer creatures.
Age of Ascension feels like it has less Amber control in general, so we put that to the test and compared the numbers to Call of the Archons. While our numbers are probably not 100% accurate, what we did find out is pretty surprising. It appears there are really only 3 houses that have any decent amount of Amber Control in Age of Ascension.
Let us know your thoughts, and please be sure to check out our audio only versions on normal podcast providers.
One of the hardest things to figure out in KeyForge is when you should hold onto a card. In this episode we pick 9 cards to talk about when we’d hold, and when we’d just play the card. Definitely feel free to disagree with us, as there is no perfect formula for determining optimal play in KeyForge. We are hoping to get more people talking about this topic, so that we can all get better at this game.
Be sure to like and subscribe if you can, we just hit 200 subscribers on YouTube and we are super excited about it. Thank you all for the support and we are looking forward to next weeks episode.
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In this weeks episode we talk about the stages or levels of players go through as they get better at KeyForge. The real key is to understand where you are and your opponents are so you can adjust your strategy. Also its important to remember when teaching new players that they really do need to go through each stage to fully understand the game, so cater your training so you help nudge them to the next level.
Please let us know what stage you are in, and if you agree with our thoughts here.
We’ve been playing a lot of KeyForge Age of Ascension, and in this weeks KeyForge podcast episode we discuss strategies for analyzing your deck and figuring out your gameplan. It is still early in KeyForge AoA, but strategies are starting to emerge.
There are 3 types of decks we are seeing in Age of Ascension
- Board Presence: Decks with value driven creatures
- Control Decks: Board Wipes and Amber Control
- Amber Generation: You don’t care about board, and just focus on gaining Amber
Each of these decks have good and bad matchups, and all decks have some degree of each element. Meaning some decks can be both board presence and control, but its up to you to figure out how you play, and when you pivot to other strategies.
We are also testing a new audio setup, and did have some background noise in the audio, but we didn’t think it was bad enough not to post. Next week we are going to try and record at a quieter time at our house.